Category: Blog

As a game master I struggle with "editing"—cutting to the next scene, compressing the boring stuff into montages, keeping the pace snappy. Often scenes tend to linger long past their welcome, without moving toward any particular resolution.

The problem stems, I think, from a fear of railroading. I don ...

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I'm two sessions into a new Dungeon World campaign. I could write praises all day about Dungeon World and its underlying Powered by the Apocalypse engine. But here's the best thing:

A low die roll (a "miss") does not mean failure.

Like much of Dungeon World, it's ...

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Tome of Inspiration cover

For a while I've been collecting e-books filled with random tables to help generate cool ideas and details for fantasy tabletop RPGs. Some are books made specifically for this purpose (e.g. The Dungeon Alphabet) and others are rulebooks or supplements that happen to include great random tables (e ...

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Firestarters prototypes

A few weeks ago I printed my first prototypes for Firestarters, card decks I'm designing to help game masters, writers, and other creative nerds come up with ideas through random inspiration. I have three themed decks: Sci-Fi, Fantasy, and Modern. Each card lists words and phrases in various categories ...

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Like my other posts about dwarves and halflings, this is an alternate interpretation of elves compatible with most dungeon fantasy role-playing game rules.

Elves possess predominantly avian features—feathers, leathery legs with knees that bend backwards, owl-like beaks, penetrating eyes. Specific feather styles and color patterns vary considerably between subspecies ...

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